Monday, April 7, 2008

Here are all the links

The website that everything is linked from:

http://mason.gmu.edu/~azuckers/e344/group.html

More

Added the VIP room, only have the 'take Fire' action in there though.

The Ending

You step out back into the cool streets of Baltimore, the pulsing beat of the club's techno base ebbing on your back as you head towards where you last saw Adam. There is no sign of him and you stop to look around for where he may have gone when you hear a shrill whistle. At the corner of the of the block you spot Adam waving you towards him with his hand at his hip. As you begin to walk towards him you notice several vehicles approaching; two large sedans followed by an armored van of some sort and several police cruisers. Adam watches them pass seemingly out of curiosity but his shoulders are tensed and his stance rigid. At the moment you finally catch up to him he grabs your arm firmly and quickly pulls you away from the club around the corner.

You barely catche a glimpse over your shoulder as the squad cars's lights flash in front of the club entrance. Adam's grip on your arm loosens as he leads you down a secluded alleyway. "Do you have the Fire?" he asks. You hand him all of the Fire tabs you managed to get your hands on inside the club. Adam then hands you what looks like a wad of bills rolled into a scrap of paper with a rubberband wrapped around it. "Thanks man you're the best." says Adam "Oh, and do me a favor. I'd really appreciate it if you waited about 15 minutes after I'm gone before you step out of this alley." You nod your head and he leaves briskly, the crinkle of one the Fire tab wrappers echoeing his footsteps.

As you stand there waiting you hear the blare of sirens and watch the column of vehicles you'd seen earlier zip past the alleyway entrance. You think you recognize the face of the starlet you'd met earlier in the ViP lounge, as the last squad car rolls past. After the sirens fade away you pull off the scrap of paper from the money wad and inspect it. On it is a pair of dots with two rows of opposing triangles beneath them with the word 'Beware!' written beside them. An uneasy feeling slithers into your stomach as you pocket the money and step back into the streets of Baltimore and head home.
Ok, I've almost finished coding all the areas. After that is done, I'm going to try using more reactive code so I can come closer to what you are writing.

Main area - (bar) (unfinished)

The club is busy! Looking around, you let your eyes adjust to the dark colored lamps and strobe lights. A few people are standing next to the bar, which is on the right side of the club. A large majority of the crowd seems to be dancing in front of a DJ. While there are a few tables and chairs, it seems the majority of the furniture has been removed to make room for the club's rave night. While you can pick a couple people out from the swaying crowd, you wonder if you can make yourself heard over the roar of techno coming from what seems to be every corner of the room.

NPCs -

There is an angry looking young man taking shots at the bar.
(description) /look angry/man/young -
This young man doesn't even seem to be 21, but the bartender keeps handing him shots. He's clearly drunk, and seems to be muttering to himself about something. By his appearance, he seems out of place. He has a large mohawk and several earrings - you wonder why he's at a club and not at some rock concert instead.

/talk angry/young/man
"How's the night?" you ask, feeling just as out of place as this kid looks.
"Shutup - I don't want to talk about it."
"Umm... You wouldn't happen to have a light for me, would you?" you hold out a cigarette, hoping he takes a hint.
"Aw, fuck, you want some Fire?" He turns to you, almost amused.
"Well, I don't really know how to do this, but, yeah... I'm looking for some."
He almost smiles, but seems to remember himself, and instead eyes you up and down.
"You're not a cop, are you? Cuz if you're a cop, you have to tell me."
"No, I'm not a cop, I'm trying to help this guy Adam..."
"Well, I've had a pretty shitty night, but I'm fucked up enough on liquor to let you know where one of me mates stores a stash - check out the bathroom."
"Thanks! Can I buy you a drink or something?" you hope he doesn't say yes, since you realize you really don't have the money for it.
"Nah, just don't be a fucktard and start any trouble... Try and be a little more careful of who you talk to next time. The cops know this place is the place to be, so they'll be around. Oh, and I don't remember which stall that Fire's in."

There is a gentleman watching the dance floor wistfally

Complexity

If you need me to revise anything in my room just point it out and I'll change it.

Simple!

Also guys, please keep in mind, I've only been playing with this language for about two or three weeks. Please keep it simple.

Other rooms?

Hey folks... are we planing on other rooms? I'm sorta ad-hocking it still, but the sooner the better.

Friday, April 4, 2008

Finished, VIP Lounge

Sorry for the wall of text here, I got it all done though.

3 tabs of fire in this area:

Young Full of Herself Actress. Makes you dance for a tab. If you dance again she gives you cash.

Zoned out rich boy – you just take it from him


Artist – Really likes to get outside the box.

Hazards:

Club Owner – throws you out for unsanctioned drug use/asking for

Undercover Detective – tailing the actress for her safety. Will intervene if you engage actress in a savage manner.

Other Random NPCs:

Random Couple. Random Jane

Items:

Drink from the bar – Artist will give you a tab if you get him a drink.
Tab of Fire on table – this tab is right in front of a zoned out kid.
Tab of Fire from Actress
Tab of Fire from Artist
Money from Actress – Chump change, not enough for your humiliation, but enough money to buy a drink perhaps?

Actions:

Dance – Shake it baby
Threaten – Threaten someone for a tab of fire
Talk – Engage in conversation with someone
Give – give something to someone
Take – take something
Look – Observe something

Upon entry:

You slip into the VIP Lounge, and the noise of the dance floor behind you vanishes as the door shuts. It is much quieter in here, with a few people standing around talking. Expecting something much better, you can’t help but feel a little bored. A blonde girl in an expensive dress eyes you from her seat in the middle of the subdued room.

/look:
You are in the VIP Lounge, where the famous and people who know the famous come to mingle and avoid the riff raff. Plush looking chairs lay scattered about in threes and fours, with cushy couches lining the walls. Some olive trees are scattered throughout the room, and ornate columns pretend to hold up the walls. There is an oval shaped bar near the center of the room, for maximum ease of boozement. The bartender is engaged in conversation with an overweight man in a leisure suit. A couple is talking adamantly about something in the corner next to a man dressed in skin-tight black clothes. Closer to you, and the entrance, a shady man in a brown trench coat lounges, his hat pulled down over his eyes. Across from him in a separate booth a young man stares off into space. A girl sits at the bar, sipping on her drink. The girl in the expensive dress catches your eye again and motions for you to come over.

/look Bartender
The clean-cut bartender eyes you suspiciously. He is wearing a well pressed white collared shirt and black trousers. Employees tended to have drug connections right?

/look Olive Tree
They’re fake…

/look overweight man
This overweight man is chatting up the bartender. His paunch is sticking out from under his white leisure suit. He looked like a real partier, he might have some fire.

/look couple
They look pretty busy arguing about something.

/look shady man
This non-chalant looking fellow has his feet propped up on the table and his arms busy with a newspaper. What he is doing reading a newspaper in the VIP lounge is beyond your understanding. He has a gun holster at his hip.

/look young man
This young man appears to be totally unaware of his surroundings. His eyes have that dead, blissful look that comes from Fire use. The table in front of him is littered with junk. You figure he might be a good bet.

/look Table
You search around the table, finding a lot of receipts, old tickets, and gum wrappers. Then something catches your eye, a tab of Fire is lying under that magazine!

/look bar girl
The girl sitting at the bar looks ordinary enough. She’s taking small sips of her drink and looking around wistfully. Could she have some fire, she looks like she’s keeping to herself.

/look blonde girl
She is sitting down in a booth by herself. Rather attractive, her expensive looking dress only serves to point out the obvious. Once again she beckons you over, looking a little impatient.

/look tight clothes man
The man in tight clothes looks to be an artist of sorts. He is really skinny, and you feel like you could threaten him into giving you some drugs easily, if he had any that is.

Actions:

/take tab on table
You take the tab off the table. The spaced out kid doesn’t even notice, and neither does anybody else. Chuckling to yourself, you pocket it.

/take drink
You take the drink off the bar counter, giving the bartender the money you received earlier from the actress.

/give drink
You give the artist the drink. He sniffs at it and makes a face, but quickly quaffs it anyway. “Well, that hit the spot,” he says. He hands you a tab of fire by way of payment.

/dance
Against your better judgment you dance in front of the laughing actress. Your dance is a little like a combination of the funky chicken and the robot, and your cheeks quickly turn red as most of the room turns it attentions on you. Finally the actress motions for you to stop. She stifles her laughter and takes your hand. “You’re funny. Here’s something to remember me by.” You feel pressure in your hand and nod, then beat a hasty retreat. The tab of fire she gave you presses against the palm of your closed fist. Success.

/dance (after the first time, if you can do this)
Feeling a little braver, you dance for the actress again. Why do you love humiliating yourself? She laughs and waves for you to stop. “I don’t have anymore stuff to give you, so take this instead.” She gives you a twenty dollar bill. “Go buy a stiff drink with it, you look like you need it.

/talk Actress/young woman

You approach the woman. She smiles at you as you get close. You suddenly recognize her as the perky Death Slayer Apprentice from the latest horror flick ‘Brains on Ice,’ a story about an ice skating rink infested with zombies. You quickly get cold feet and try to back away, but she traps you with a question. “Hey there, what’re you up to?”

/talk young woman/actress fire
“Wow you cut to the chase fast, but keep your voice down eh? I got some, and I’ll give you a tab if….” She appears to think it over a bit. “…you dance for me!”

/threaten actress/young woman
You reach over and grab her by the arm, shaking it. “Give me some fire!” you demand. The young actress looks at you with wide eyes, trembling. She starts to cry.
“What do you think you’re doing.” A voice comes from behind you. Turning, you see the man in the brown trench coat behind you. You feel something poke into your back. A gun.
“Come with me buddy,” The man behind you says. He leads you outside and into an adjoining allyway.
“I was hired to watch that young girl, make sure she was safe and happy. You made a bad decision there my friend.”
You try to protest, but something drives downward into the back of your skull, driving the light from the world. You collapse to the ground in an unconscious heap. Looks like Adam will have to get someone else to hook him up.
Game Over.

/talk Artist
You approach the artist, who gives you a snide look down his nose. “Who might you be then,” he drawls.

/talk fire artist
“Drugs? Yes I have some, but why should I give anything to someone like you?”

/threaten artist
You seize his right hand by the fingers, squeezing. “Listen, give me some fire, or you’ll never paint with these fingers again,” you whisper in a deadly voice.
The artist looks outraged, but soon deflates under your withering gaze, he believes you. “Fine. Go get me a drink from the bar and I’ll consider it.” Guess that’s the best you’ll get without causing a scene. You let go of his fingers and walk off.

/talk bar girl
You approach the girl sitting at the bar, but she just ignores you, staring down into her drink. Pretty rude.

/talk overweight/fat man
You approach the overweight man, and he stops his conversation with the bartender and turns to you. “What can I do for you!?” He booms.

/talk fire overweight/fat man
“You want what?! Get out of my establishment! I never want to see your face again!” The owner of the club summons a security guard, who throws you out the front door and onto the street.
Game Over

/talk shady man
The shady man keeps reading his newspaper, paying you no heed.

/talk Bartender
“You want a drink?” He drawls, temporarily interrupting his conversation with the overweight man.

/talk bartender drink
Without a word the bartender pours you a drink and sets it down on the table.

/talk Bartender fire
Same as the owner ending (since they’re right next to each other)

/talk Couple
They’re still arguing, and don’t pay you any attention at all.

Thursday, April 3, 2008

The Bathroom

Here's what I have so far for the bathroom. I'll post later tonight on the ending because I want to see what's coming up for the main bar area.

Upon Entering:
As you step into the bathroom you immediately notice that it is quite stuffy and warm but thankfully free of any immediate odors commonly associated with public restrooms. You note the odd design of the facility; to your right is one sink with a small mirror and light above it next to a row of five stalls with a matching number of urinals across from them. The spacing is rather narrow and the only source of ventilation is from an open slit window high up on the back wall. The stall doors for whatever reason are numbered 1-5 with number 1 being closest to you. Someone is coughing loudly from what sounds like the fourth stall. "That must be where Ace is toking up on Fire" you think to yourself. The stuffiness of the room begins to get to you again, the kind that could've easily fogged up your glasses if you wore any to start with. You recall what the -Guy from main bar area/dance floor- said about finding the password to the ViP lounge; "You look like a smart kid, you'll probably realize soon enough it's gonna be right under your nose."


Interactive Elements:
Vent window- Can be closed to make the room even stuffier.
Sink- Has both hot and cold water nozzles that can be turned on/off. Closing the vent and then turning on the hot water will generate enough steam to fog up the mirror enough to reveal the password to the ViP lounge.
Stall Doors- All of them can be opened except for number 4. You can also knock on each of the doors before entering.
Toilets- They can be flushed or have the lids to their water resovoirs removed. The player can also sit down on them if they like. Flushing repeatedly will eventually generate a snarky comment of some sort.
Toilet Paper- Can be taken and carried around inside the bathroom. Can also be unrolled in a vain attempt to look for the ViP lounge password.

The Stalls:
Stall Number 1- You knock on the door, no one answers. You enter and notice nothing special about it. There is an extra roll of toilet paper sitting on top of the water resovoir.

Stall Number 2- You are about to knock on the door when something knocks first from inside. "KNOCK KNOCK!" (From here the player can either reply or heed the warning he may or may not have gotten from someone else in the club's main bar area/dance floor.)
"Who's there?" you reply.
"GUESS WHO?" the sound of the stall's door lock clicks suddenly. (Again the player can either open the door or leave it alone.)
You open the door and find... A GRUE!!! Quick think fast! (Doesn't matter what else the player does at this point, the Grue will kill them regardless.)
You slam the door shut immediately and let out a brief sigh of relief only to have your ankles pulled out from under you. As your nails claw into the tiled floor your screams are muffled by the club's pounding techo music. YOU ARE DEAD!

Stall Number 3- You knock on the door, no one answers. You enter and again see nothing of interest except that the lid of the toilet's water resovoir appears to have been moved. (There is a Tab of Fire taped to the inside the lid of the toilet's water resovoir.)

Stall Number 4- You can clearly hear Ace coughing and exhibiting other audible consequences of abusing Fire tabs. Best to leave him alone.

Stall Number 5- You knock on the door, no one answers. The final stall again doesn't look any different from the first one except that it appears barren of any toilet paper whatsoever. (Sitting down will trigger a reaction from Ace in stall number 4)
You sit down flustered with the apparent mystery of the hidden location of the password to the ViP lounge. Ace's hand appears from under the neighboring stall snapping his fingers. "Hey man can ya spare some tp?" (The player can give Ace the toilet paper but won't get the Tab of Fire unless he holds out and forces Ace to give it to him in exchange.)

Hazard:
The only hazard is the grue in stall number 2. A subtle warning can be given to the player from someone in the main bar area.

Characters:
Ace is the only person in the bathroom.

Items:
There are two Tabs of Fire that can be found here; one from Ace, and the other in stall number 3.

The toilet paper can only be carried around in the bathroom. It's vital to acquiring the Tab of Fire from Ace.

Wednesday, April 2, 2008

Jason's VIP Lounge partial stuff.

Deleted to make blog cleaner, all info plus new stuff in newer post.

Monday, March 31, 2008

grueeep mascot

            _  __________
/ \| O O |
\ /| |
| || |vvvv| |
| || | | |
\ \| |^^^^| |_
\_| | \
| |> )
| __ |_/
| | | |
|___| |___|

park

You walk across the street and in to the crepuscular park. The area is pitch black, and you can only see faint outlines of trees and bushes. You think that it might not have been a great idea to leave the relative safety of the dim streets, but you continue on the path that runs through the area. After walking for a few minutes, you realize that you can no longer see the path, and are beginning to feel worried. Why did you come here anyways?

ITEM: flashlight

take flashlight (keywords = light/flash/torch/flashlight)

TRIGGER:
You turn on the flashlight, only to see that you are surrounded by grues. They tear you to pieces, gnawing on your legs and arms first, so that you stay conscious while watching them gnaw their way up to your...

YOU ARE DEAD.

settings:

outside, starting area
bathroom
main bar area
VIP area
store room(?)
park (dead end)

description: 1st char

command: look

As you look closer at the person, you realize that it is a man in a short leather jacket. He is clearly anxious, but appears approachable. While you might not normally speak to this man, he eyes you and motions for you to come to him.

brochure

pick up brochure :
read brochure/look brochure:
There is an attractive, scantily clad woman twirling glow sticks in a suggestive manner. While the brochure has been stepped on, you can still make out a promotion:

OLYMPUS CLUB NOW OPEN!
FREE ADMISSION until 11pm!
glow sticks provided at entrance -
get your rave on!
Located across from Vance Park!

starting setting

You are standing on a sidewalk across from Vance Park in Baltimore. The night is just beginning, and you're looking for some fun. The streets are empty and the park seems desolate and silent. Although there are several lamps, most are dark. There is a club down the street where you hear the clarion call of blasting techno music.

ITEMS: A dirty brochure lies on the ground.
PEOPLE: There is a shady looking character standing under a dim, flickering lamp.

Monday, March 24, 2008

Characters and random shit

Adam - goal/objective

- prom theo?

fire = drug

laced fire = zombies!

grue = zomgwtfbbq

http://en.wikipedia.org/wiki/Celtx

http://en.wikipedia.org/wiki/Prometheus